I am fully behind the theory of active learning, but I struggle with putting it in practice. It takes a lot of creativity to engineer situations that stimulate active learning, and I am not entirely trained – I don’t know the toolbox. But I try.
I’m pretty proud of what we did in my HCI graduate course tonight, and I don’t want to forget it, so here we go:
Discussion on GUI history ended with question about where future interface paradigms are headed. We experimented with tangible computing. I gave each group some items (toys, boxes, trinkets) to use as starting points for designing a communication system that uses those items for interaction.
The students had read 4 articles on various types and aspects of HCI design (UCD, participatory/value sensitive, critical, and a comparison article). We started by ranking the reading is terms of: ease of understanding and favorites. This gave me a feel for what reading(s) were harder to understand. I asked question to tease out the essence of each article and then each team got post-its of 2 different colors. On one color they had to list activities the authors undertook as part of the design process, and on the other, concepts that were new to them. One item per post-it.
I then asked 2 groups to combine their activities on one board and their concepts on another, and then organize them into categories and name each category. We heard brief presentations of the categories on each board, and I interjected points meant to link everything together.
Ended class with some questions meant to integrate the material and 2 minutes of reflection for students to note down their take-aways.